A new research on the recent digitization of US children is a piece of evidence that professionals say reveals an unusual perspective on how much kids use modern gadgets and the features provided by these devices. The age when a child first uses a gadgets has decreased very much in recent years, as well as the daily usage among a large number of American youngsters.
Children having the age between 12 and 18 spend up to 7 hours per day with media consumption, with almost 50 % of that time being on mobile phones, the research showed. On regular, 20% of teenagers are using over 10 hours of screen-time, even if a part of this period might be spent with multitasking activities: text messaging, for example, while viewing a TV show.
Furthermore, the research provides an unmatched and nuanced glance into a virtual environment where mobile media consumption has become easily incorporated into all elements of everyday life. This is regardless of whether teens are delivering text messages or preparing their homework, verifying various pieces of information or watching a full-length movie. Indeed, the review’s results contribute to an ever-growing discussion about whether the concept of screen time is now outdated.
Screen time activities can consist of different tasks: it can be studying, chatting on Skype or programming IT stuff. What this research does and no other research does, is that it measures precisely how these periods in front of a mobile screen are being spent.
Screen media is more generally used for various forms of passive entertainment rather than for innovative projects, but this enjoyment is extremely fragmented, as the research found. There is not just one form of media that is above the others among teenagers. Instead, the form of mobile that kids enjoy and the duration of it has more to do with various digital character types set out in this report.
Heavy viewers, for example, spend more than four hours every day watching TV and video clips, but only half an hour gaming. Passionate gamers spend almost half of their daily media usage playing games on their devices. Social Networkers, which are more than 10 percent of teenagers, spent a longer time on the main social networks than all the other categories.
But almost 40% US youngsters are eligible as either readers or light users, who spend just around 1.5 hours daily on screen-based press. Readers spend the same period of time with guides, publications and books printed on paper.
Demographics have also a role in teenagers’ screen media routines. Girls, for example, play considerably less games than boys; 25% of males say that this is their preferred media activity, in comparison to only with 3% of females.
Overall, the research reveals a generation completely entwined with electronic media. It is obvious from this research that press is now very common in youth’s lifestyles as the rest of their daily routines. This brings a number of responsibilities for those who are producing and distributing the respective content on media platforms.
Image source: Bnishpatel